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Thank you – Expressing your feelings so others can feel them too 29 Feb 2012 | 12:49 pm

I was still in school. I think it was 7th grade. I was just another shy school kid who brought his teacher a card for teacher’s day. I didn’t really put much effort into the card. She wasn’t even my ...

Thank you – Expressing your feelings so others can feel them too 29 Feb 2012 | 07:49 am

I was still in school. I think it was 7th grade. I was just another shy school kid who brought his teacher a card for teacher’s day. I didn’t really put much effort into the card. She wasn’t even my …...

HTML5 Game Development: Using sprite sheets for better performance (and protecting your server) 1 Feb 2012 | 11:27 am

When I started developing the HTML5 version of Command and Conquer, I never expected more than a few close friends to look at the game. (Based on the experience with my last game, Breakout). So while...

HTML5 Game Development: Using sprite sheets for better performance (and protecting your server) 1 Feb 2012 | 06:27 am

When I started developing the HTML5 version of Command and Conquer, I never expected more than a few close friends to look at the game. (Based on the experience with my last game, Breakout). So while ...

Command and Conquer – Programming an RTS game in HTML5 and Javascript 9 Nov 2011 | 01:00 am

After writing my first HTML5 game I decided to take on a more challenging project. My latest project is a recreation of the original Command and Conquer entirely in HTML5 and Javascript. Command and...

Command and Conquer – Programming an RTS game in HTML5 and Javascript 8 Nov 2011 | 08:00 pm

After writing my first HTML5 game I decided to take on a more challenging project. My latest project is a recreation of the original Command and Conquer entirely in HTML5 and Javascript. Command and C...

HTML5 Game Development Tutorial: Breakout Part III – Collisions, Scoring and Sound 25 Oct 2011 | 11:29 pm

This is the third in a series of tutorials on developing a full featured version of Breakout. In the second tutorial, we used setInterval() to add some animation and capture keydown and keyup events ...

HTML5 Game Development Tutorial: Breakout Part III – Collisions, Scoring and Sound 25 Oct 2011 | 07:29 pm

This is the third in a series of tutorials on developing a full featured version of Breakout. In the second tutorial, we used setInterval() to add some animation and capture keydown and keyup events t...

HTML5 Game Development Tutorial: Breakout Part II – Animation and Keyboard Input 14 Oct 2011 | 07:56 pm

This is the second in a series of tutorials on developing a full featured version of Breakout. In the first tutorial we covered drawing primitive objects on the screen using the Canvas element and de...

HTML5 Game Development Tutorial: Breakout Part II – Animation and Keyboard Input 14 Oct 2011 | 03:56 pm

This is the second in a series of tutorials on developing a full featured version of Breakout. In the first tutorial we covered drawing primitive objects on the screen using the Canvas element and dev...

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