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Mobclix DOESN’T Pay – Stay Away 21 Jun 2011 | 04:42 pm

If you’ve researched the ad placement networks for your Android applications and games you no doubt have encountered Mobclix. They offer better fill rates and higher payments by distributing your ads ...

Spinner View | Android Beginner Dev Tutorial 29 Jan 2011 | 06:01 pm

This example is very similar to the previous one on AutoCompleteTextView. Jumping right into the code, here is the layout xml file: Nothing special. It just consists of one element. Now in the main...

The Easy Way to Test Android SDK Applications 28 Jan 2011 | 11:28 pm

I’m going to guess that most of you know what instrumentation is. In the event that you don’t, instrumentation is a feature in which specific monitoring of the interactions between an application and ...

Boosting Android SDK performance using JNI 28 Jan 2011 | 11:23 pm

There’s a few reasons when to use JNI in a Java program Wrap lower level functionality – Classes in the Android Application Framework uses JNI to interface with the underlying platform and hardware l...

Learn to Stop Worrying and Love the Singleton 28 Jan 2011 | 11:07 pm

Dependency injection and early validation is crucial for an enterprise application, and Spring is a boon in this regard. But do not fool yourself, Spring is good, but it is not a universal cure. Espec...

OpenGL ES Tutorial for Android – Part VI – Textures 28 Jan 2011 | 10:51 pm

Loading bitmaps First step would be to get a bitmap to generate a texture from. You can get hold of a bitmap in many different ways from downloading, generating or simply just load one from the resou...

OpenGL ES Tutorial for Android – Part V – More on Meshes 28 Jan 2011 | 10:15 pm

I have a feeling that some of you have tried my tutorials and then thought “This is a 3D tutorial, but why is everything in 2D?”. So in this tutorial we will make some real 3D meshes. This is also nec...

OpenGL ES Tutorial for Android – Part IV – Adding colors 28 Jan 2011 | 08:23 pm

Adding color 3D models with no colors are pretty boring so let’s add some color to it. In general colors need no explanation. OpenGL ES uses a color model called RGBA ( Red, Green, Blue and Alpha ). ...

OpenGL ES Tutorial for Android – Part III – Transformations 28 Jan 2011 | 08:02 pm

Coordinate System OpenGL uses a so called right-handed coordinate system. A system is called right-handed if you look from the positive end towards the origin of the axis the counter-clockwise rotati...

OpenGL ES Tutorial for Android – Part VI – Textures 28 Jan 2011 | 05:51 pm

Last tutorial we worked a bit more on meshes and we have also talked about adding colors to our mesh. The most common way of adding colors to your mesh is to add a texture. There is a couple of differ...

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