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Navmesh Cutting 26 Aug 2013 | 10:53 pm

Navmeshes in the A* Pathfinding Project have been awesome when you have static worlds, but often very low-performing when any kind of dynamic updates are required. The experimental version which has ...

Beta version of 3.3.5 released 26 Aug 2013 | 02:28 am

Hi You’ve got a new beta version to test! It is at version 3.3.5 now, the last released version is 3.2.5.1 but the experimental release has been at 3.3 for a while now. LOTS of things have been imp...

Roadmap and Current Development – A* Pathfinding Project 9 Aug 2013 | 06:55 pm

Hello everyone! It has been quite a long time since I wrote here on this blog. Not that development and activity was reduced during this period, quite the contrary, I just haven’t gotten around to do...

Local Avoidance in version 3.2 30 Oct 2012 | 04:15 pm

RVO Local Avoidance is progressing. I recently managed to fix a bug which boosted performance hugely. Apparently it is not a good idea to use generic lists for holding simple structs since they will b...

New Forum! 9 Oct 2012 | 01:38 am

At last I have got a new forum software up and running! It is powered by Vanilla Forums, an open source forum platform which seems to be very good. However I did not manage to migrate the old forum t...

Local Avoidance pt 3 18 Sep 2012 | 01:50 am

So it’s time for local avoidance again. The A* Pathfinding Project (pro version) has included a beta version of local avoidance for some time. I decided it was time to do something about that “beta” ...

3.1.2 Update 5 Aug 2012 | 09:01 pm

Version 3.1.2 of the A* Pathfinding Project has just been released. This is a bugfix update which fixes some problems, mainly with iPhone compatibility. Check out the changelog at the usual place: h...

Small bugfix release 1 Aug 2012 | 11:17 pm

Okay, people immediately found bugs with the 3.1 release (and obvious bugs as well I really should have tested it more). So now 3.1.1 has been uploaded, the two bugs should be fixed now. With a bit o...

A* Pathfinding Project 3.1 Released! 29 Jul 2012 | 06:34 am

Yay! Now it is finally here! Version 3.1 of my pathfinding system. The upgrade should be hassle free (hopefully). However ListGraphs will not have their settings preserved. This is because I have ren...

A* Pathfinding Project 3.1 beta released! 8 Jul 2012 | 09:24 pm

I just released the beta version of the A* Pathfinding Project 3.1. The release has almost everything working, just a few details which need to be reworked, so it is stable enough to be used in a gam...

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