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Changing Colors Dynamically with ColorTransform in AS3 1 Feb 2011 | 09:13 am

Well, this is the first tutorial in a long time. Mostly because I’m still using CS3 and all CS4 and CS5 users are having a hard time understanding my tutorials. That’s okay, we’ll keep mostly in the c...

A Review: SWF & FLV Toolbox 4 12 Mar 2010 | 07:41 am

Okay okay, this isn’t a review site it’s a tutorial site right? Well actually it’s a flash game development website and there’s a lot about this software that is good for a flash game developer. Let m...

Asteroids Style Movement… Now with Firing Lasers 18 Nov 2009 | 05:42 am

A few months ago I wrote a series on character movement. As a part of that series we discussed developing the movement for a spaceship shooter like Asteroids. Since then I’ve had multiple requests for...

Graphic Design – Making Smoke in Flash 2 Jul 2009 | 07:20 am

What good is smoke? Let’s think for a second. What produces smoke? Failing mechanical equipment, grenades, guns, volcanoes, factories, fires, vehicles, and probably a million other things. So does you...

Why and How to Encrypt Your Flash SWF 24 Jun 2009 | 05:36 am

So you just finished your first flash game, it’s excellent, at least you think so. I mean you put hours on top of hours into it. Your eyes have been bloodshot and you’ve pulled your hair out more than...

How to make Death vs. Monstars style explosions 9 May 2009 | 03:40 am

If there’s one game that’s came out lately that I have really liked… it’s Death vs. Monstars.  It’s an exciting simple little flash game with lots and LOTS of bullets. If you haven’t played it, you de...

Making a Complete Flash Game: Menus, UI, Screens, or Windows 28 Apr 2009 | 04:13 am

Whatever you want to call it, a complete Flash game is going to need an user interface that kicks off the game. A place where the user can get more information about the game, see the credits, save th...

Easily Use Frameworks in Multiple Projects By Setting a Global Class Path 16 Apr 2009 | 12:37 am

This is a super valuable tip that has saved me a lot of time and headaches when starting a new project. Do you often find yourself copying frameworks like Tweener, Papervision, Box2D, as3CoreLib, and ...

Making a Complete Flash Game: Prerolling Sponsor Ads and Your Logo 14 Apr 2009 | 04:54 am

One of the number one ways you can make money off your Flash game is to get a sponsor. One of the number one ways to get a sponsor is http://flashgamelicense.com.  That said, if you get a sponsor they...

Making a Complete Flash Game: Creating & Understanding the Preloader 8 Apr 2009 | 02:41 am

Kicking off the series, we’re going to talk about the first thing you see in every good flash game you’ve played, the preloader.  Without the preloader your audience will likely leave your game after ...

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