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And now for something completely different – Online Ghost 25 Aug 2013 | 04:28 am

I stumbled upon the excellent british TV series “Black Mirror” today and watched all 6 episodes (ya, i got no life…). One episode in particular caught my attention. It was called “Be Right Back”. Syno...

Ludum Dare 27, libgdx and you 23 Aug 2013 | 02:21 pm

What is Ludum Dare? Ludum Dare 27 is near, time to prepare for this weekends battle. Ludum Dare is a tri-annual game development challenge which comes in two flavors: the compo, where you have 48 hou...

Warning: Latest Xamarin.iOS Update is problematic! 22 Aug 2013 | 12:14 am

The latest Xamarin Update seems to break some functionality related to reflection in the IKVM/Mono port we use. See this issue and this issue, I do not have the time to look into this matter at the mo...

I’m Back (and SoundPool on Android is broken) 1 Aug 2013 | 08:46 pm

I’m back. Been to Disneyland with my better half, we are engaged It was a blast. Coming back, i now have the awesome task of figuring out the state of libgdx and any issues that may have arisen durin...

scene2d, SelectBoxStyle changes 25 Jul 2013 | 04:59 am

Nate is back! To celebrate, I break your code. I break all your codes! SelectBoxStyle has been modified so you can fully style the drop down list. Previously you could only set the list background and...

Libgdx and RoboVM on a device 13 Jul 2013 | 09:52 pm

Niklas, the man behind RoboVM, a JVM for iOS, just fixed up a few things that make RoboVM work with libgdx properly. This includes being able to run things on a device! I managed to run all our demo ...

libgdx and Android x86 7 Jul 2013 | 04:32 am

For quite some time now, folks have asked if we could provide Android x86 builds of our native libraries. Today we granted that wish. The nightlies now come packaged with x86 Android binaries of our n...

Summer Time 4 Jul 2013 | 09:09 pm

So, things have been rather busy lately, mostly related to my day job. I’ve been working on the 3D API on and off and created the new website with a lot of help from Xklibur and Bitowl. There was also...

New libgdx site live! 29 Jun 2013 | 02:53 pm

Thanks for @bitowl and @Xklibur_clab from iMakeGames, libgdx has a new website! Apart from looking super fancy, we now also provide you a way to upload your own games, and edit your entries. Adding a...

Reflection API with GWT support! 17 Jun 2013 | 07:33 pm

Nex just finished his work on our new reflection API. You may ask why we need that? We not only target proper JVMs, but also GWT. GWT has no support for reflection. To give you reflection support, we ...

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