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Retiring Cheezeworld From Further Articles by Myself 5 Jan 2010 | 07:23 am

Hi, as many of my regulars have noticed it has been some time since my last article. I have been doing some soul searching over the last year or so and decided to switch paths to some degree. More tha...

Bitmap Animation API Released – Ginger 3 Sep 2009 | 05:01 am

Woot! I am so excited to be able to finally release this to the public. Panayoti from GamePoetry.com and I have been working hard on this for the past 9 months or so ( on and off ) This was originally...

Finite State Machines 14 Aug 2009 | 04:59 am

So after a long hiatus I have decided to jump back into the Flash scene. I am going to kick off my return with a continuation of the Building a Game Stucture series. Today we look into FSM ( Finite St...

Actionscript 3 AI Steering Behaviors Library 10 Feb 2009 | 04:32 am

Big update for you guys! Hey I know I’ve been a bit AWOL on posts lately, but recently I just finished a project which I was on a time crunch to get done. Also I had been having issues with ironing ou...

Added SVN Repository to the Google Project Page 26 Jan 2009 | 04:34 am

Hey guys, just wanted to say I am still alive. Haven’t been able to finish my latest post yet due to lack of time and some bugs I’m having trouble figuring out.  I decided to go ahead and create an SV...

Programming Tidbit #3 – Constraining Rotation to a Max Turn Rate Per Second 26 Jan 2009 | 03:57 am

This is the third post in the series “Programming Tidbits.” These articles consist of useful bits of information or code that I would like to share, but are not necesarily full length articles. Somet...

Some Updates: 12/26/2008 27 Dec 2008 | 04:21 pm

I’ve updated my coding conventions slightly. Also for those of you waiting for the next article…be patient, it is a BIG one! I’ve created many Artificial Intelligence behaviors and a great OOP struct...

Managing Sounds and Music in Actionscript 3 14 Dec 2008 | 11:36 am

Dealing with sounds in Actionscript can be kind of wacky. Sound Objects, Channels, Transforms…blah. I don’t like messing with all of that, so I’ve built a sweet, easy to use Sound Manager. I don’t sup...

Game Object Creation – The Factory Method 9 Dec 2008 | 11:59 pm

This is the 4th article in the series: Building a Game Structure. Be sure to read the introduction which also has links to the rest of the articles in the series. In previous articles we have put tog...

Managing Game Objects and Rendering a Game World 2 Dec 2008 | 01:24 pm

This is the 3rd article in the series Building a Game Structure. Be sure to read the introduction which also has links to the rest of the articles in the series. There comes a time when working on a ...

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