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Alternate Gameplay 12 Aug 2010 | 10:05 am

How does one go about supporting a merchant class in an MMO?  The first hurdle is killing things.  In every MMO crafting and PvE are tightly intertwined.  This is the case for almost all MMORPG’s and ...

Pixelsmith: Halls of Crafting 7 Aug 2010 | 02:54 pm

The proto-concept for the Halls of Crafting was created by Amlug as part of a large instance cluster, but was later passed on to myself for design and implementation. One of my goals for the Halls of...

Thoughts from the Honeymoon: Parallel Kingdom 30 Jul 2010 | 10:53 am

While spending an amazing week with my wife in Ireland, my Honeymoon gave me a break from gaming and allowed me to clear my head.  Every once in a while it’s good to take a step back and review things...

Pixelsmith: The Boar Cannon 16 Jul 2010 | 01:46 pm

I’ve gotten feedback from readers that they might want to see some real content design, not just crazy hackery.  Sadly I have failed in delivering this week as I’ve been occupied rescuing newborn rabb...

The tire works just fine; now I want the steering wheel 13 Jul 2010 | 03:41 pm

A perception that has plagued MMO’s in the past six years is that players don’t know what they want and can’t make their own decisions.  One of the defining characteristics of the modern Themepark is ...

Pixelsmith: The Eleventh Hour 8 Jul 2010 | 02:46 pm

Part of why I started Closed By Design was to share my work as a Content Designer with others.  I’ve done on many different types of content, yet most people, including my loved ones, have only a vagu...

Review: Return to Darkfall 6 Jul 2010 | 04:45 pm

Over the long weekend I decided to return to Darkfall.  I haven’t played since the EU/NA server split, and  I’ve had a few months to give myself some perspective on the game.  Some things were just as...

Engaging Players 1 Jul 2010 | 03:48 pm

I love MMO’s.  When I first started playing in 8th grade I would finish homework on the bus so I could play Ulitma Online as soon as I got through the door.  As Online gamers we are compelled to conne...

Welcome Paul, member since November 1999. 30 Jun 2010 | 02:50 pm

What makes a Sandbox a sandbox?  For myself, it’s the ability to play the game I want to play it, not by the developer prescribed formula of level based quest grinds and instanced battlegrounds.  I ne...

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