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Install Flash for Travis CI Builds 23 Aug 2013 | 01:35 am

Do you have builds on Travis that require Flash to be installed? Installing the latest Flash plugin is as simple as: Read more about Travis’ build environment to learn what packages, tools and settin...

Welcome Victor Sirotek 16 Aug 2013 | 08:00 pm

We’re excited to welcome Victor Sirotek to our team! Victor comes to us as our first in-house designer, which is new territory for us. We’re extremely lucky to work with many amazing designers around ...

Collective Idea Acquires Dead Man's Snitch 30 Jul 2013 | 06:00 pm

Today we’re very excited to announce that we’ve made a new product acquisition: Dead Man’s Snitch. I know many of you haven’t heard of Dead Man’s Snitch, but we’ve been users of it for almost a year,...

Travis CI with Rails 2.3.18 and Ruby 1.9.3 12 Jul 2013 | 12:00 am

If you use Travis CI and have a legacy Rails 2 app that’s running on Ruby 1.9.3, you might have encountered this error: The Travis CI VM for Ruby 1.9.3 runs a RubyGems version greater than 2.0. RubyG...

Building Awesome Rails APIs: Part 1 13 Jun 2013 | 06:05 pm

After teaching an Advanced Rails class last week, I realized that we use a lot of patterns internally to build great APIs in Rails that many people don’t know about. We didn’t invent most of them, but...

Rack::Cache, tmp/cache, and running out of inodes 5 Jun 2013 | 08:00 pm

This is a post-mortem of how we almost let Harmony crash, hard, due to a confluence of missing knowledge and unfinished work. Harmony is a website creation and hosting tool we run and maintain. We se...

Batch Number Increment in Vim 23 May 2013 | 09:00 pm

We’re fans of Vim at Collective Idea, with the largest percentage of our staff using it as their primary editor. We’ve even added a few recent 1converts. Go Vim! Setting the Stage This morning I nee...

Turning Off 6 May 2013 | 06:00 pm

Now is the time to disconnect. Not forever, not always, but we need to disconnect so we can reconnect with the world. There’s lots of new writing on the idea of moving away from our always connected ...

Meet Downside, our First iPhone Game! 1 May 2013 | 03:00 am

I’m extremely excited to introduce Downside, our first foray into building a game for iOS. Downside started as most great ideas do: as a crazy idea at happy hour. We had played a version of the game ...

Conference Season: 2013 27 Feb 2013 | 08:00 pm

We’re gearing up for Conference Season. Want to see us in the flesh? Avoid us? Here’s the start of our schedule so you can plan accordingly. We hope to see you at these and many more! GR Dev Day Thi...

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