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Adrift Released 7 Mar 2013 | 03:07 am

Today we’re announcing the release of Adrift for iOS. I built this with some excellent design and sound work from Tack Mobile. You can play an online demo at http://www.playadrift.com and download the...

GUIMark 3 released. 14 Jun 2011 | 04:59 am

GUIMark 3 has just been released and it’s aimed squarely at benchmarking mobile devices. The debate this time around concerns the relative speed differences between Flash and HTML5 on your phone or ta...

How I would design the perfect desktop app store 2 Mar 2011 | 09:22 am

Since releasing my first app to the Mac App Store I’ve been thinking about how I wish I had more options available to me as both a developer and consumer. The following is my wishlist for the perfect ...

Launching Space Gremlin to the Mac App store 8 Feb 2011 | 04:04 am

Lately I’ve been on a kick…instead of wishing for software to work the way I want, I’m just gonna build it the way I want instead. Today one of those ideas has come to fruition and I’m happy to annou...

Mac app store hacked, how developers can better protect themselves 7 Jan 2011 | 02:13 pm

Crude instructions have started showing up online with ways to circumvent Apples Mac App store receipt validation. By simply copying receipt and info.plist data from a free app and pasting it into a p...

PNG compression on iPhone/iPad 2 Sep 2010 | 11:59 am

I was having a discussion with a coworker about png compression for the iphone and wanted to resolve the issue of whether we should bundle Fireworks source assets in xcode for quick editing and recomp...

GUIMark 2 has been released! Compare HTML5 and Flash performance 6 May 2010 | 03:43 am

I am very happy to finally announce the release of GUIMark 2. After a couple weeks of building and testing, I feel I’ve finally created the best visual benchmarks I could come up with for comparing bo...

Blowing up HTML5 video and mapping it into 3D space 21 Apr 2010 | 03:53 am

I’ve been doing a bit of experimenting with the Canvas and Video tags in HTML5 lately, and found some cool features hiding in plain sight. One of those is the Canvas.drawImage() api call. Here is the ...

Come see my talk about memory management at Max 2009 26 Aug 2009 | 02:22 am

It seems my obsession with the Flash and AIR internals keeps earning me a spot as a Max speaker. Following up on last years talk on general VM performance, I’ll be back this year to talk specifically ...

360iDev session materials on Quartz 2D 5 Mar 2009 | 05:51 am

360iDev San Jose has been awesome so far and it’s not over yet, still a whole day of sessions to go. I’m putting my session materials up now during the keynote so I don’t forget after I’ve presented. ...

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