Darpagameworld - darpagameworld.com - Game of Games

Latest News:

Physics ghosts 2 Oct 2010 | 03:38 am

Seriously, the breaking up of Gizmos because of physics ghosts.  WTF?  Fix this self

Camera rebuild 30 Sep 2010 | 04:57 am

Rebuilding the camera does not work because the render-target attachment is not recreated.

Node::asyncCreate 15 Sep 2010 | 07:24 am

Node::asyncCreate has an assert if it cannot find the sought after node.  Fail over to some default node.

Collada driven Pipelines and Passes 11 Sep 2010 | 08:02 am

We need to be able to control the passes from Collada. Also the pipelines. No doubt this will involve surfaces and cameras and evaluate_scene nodes. I guess. <see jesse for details>

Transform pre-existing components not showing 11 Sep 2010 | 07:02 am

When selecting a node in the scene hierarchy that has a transformation property, the property is not showing beneath the Transformation rollout.  Clicking on Hide/Show does not change it. 1. Open Def...

Removing Item from Lib 11 Sep 2010 | 04:22 am

How do I remove an item from a Lib? User should be able to remove unwanted items to clean up Lib. But, if the item is used in the scene or by another node, there should be a warning, ideally with a ...

Two Cancel options 11 Sep 2010 | 04:13 am

Without having saved changes, hit File->Close Dialog pops up: Do you want to save before closing? -Cancel -Cancel Close -Okay There are two cancels. Should be Yes/Okay, No, Cancel.

Undo button does not undo a scale change. 11 Sep 2010 | 04:10 am

Undo button does not undo a scale change. 1. Double click Default Scene 2. Click on Node inst_of_FA43 3. Add Transform Scale 4. Change X scale from 1.00 to 0.01 5. Hit Enter and see the box scale...

SubDisplay Updates 8 Sep 2010 | 10:13 am

SubDisplay.updateDisplays() are now cycled by BaseNodeAsset.updateDisplays() for simplicity/encapsulation of individual SubDisplays Insure each BaseNodeAsset::SubDisplay contains its own override upd...

support 3 icon sizes 8 Sep 2010 | 09:40 am

done - test images committed in ActorEditorResources folder

Recently parsed news:

Recent searches: