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GD Column 25: When Choice is Bad 29 Jul 2013 | 07:00 pm

The following was published in the May 2013 issue of Game Developer magazine… Nothing defines video games more than the importance of player choice. Interactivity is what separates games from static ...

Dragon Age Legends Post-Mortem 10 Jul 2013 | 11:16 pm

I wrote the following post-mortem on Dragon Age Legends during the summer of 2011, a few months after release. Because the game was still live at the time, the piece was never published. However, as t...

What Microsoft Should Have Done 21 Jun 2013 | 12:41 am

The biggest story of the upcoming console generation is that Microsoft has, within a month of the initial Xbox One announcement, already bowed to pressure and reversed its attempt to cripple the impor...

GD Column 24: Should Games Have Stories? 7 May 2013 | 06:01 am

The following was published in the February 2013 issue of Game Developer magazine… Stories and games have always had an uneasy marriage. From the beginning, designers have written stories into their g...

GD Column 23: How to Become a Game Designer 4 Feb 2013 | 09:07 pm

The following was published in the Nov 2012 issue of Game Developer magazine… People enter the games industry for many different reasons. For some talented artists, programmers, and musicians, a games...

Choosing the Soundtrack for Civ 4 29 Oct 2012 | 07:02 pm

Kyle Roderick, a master’s student in music at Texas Christian University, recently contacted me with some questions about the soundtrack to Civ 4. I am sharing my answers here for anyone else who migh...

GD Column 22: When Digital Meets Physical 22 Oct 2012 | 10:21 pm

The following was published in the Aug 2012 issue of Game Developer magazine… If video games and board games are cousins, then they are starting to behave like they belong to the European aristocracy....

GD Column 21: More Than Zero 25 Jul 2012 | 06:42 am

The following was published in the Apr 2012 issue of Game Developer magazine… A zero-sum game is one in which the gains of any one player are balanced out by the losses of all the other players, such...

GD Column 20: The Coming Storm 30 May 2012 | 08:14 pm

The following was published in the Feb 2012 issue of Game Developer magazine… Ever since OnLive’s dramatic public unveiling at GDC 2009, the games industry has been watching and wondering about cloud...

The Road to Zynga 29 May 2012 | 03:13 am

So, I’ve got a new job, which was revealed publicly in an interview at GamesIndustry International. I’ve actually been at Zynga for nine months now, so most of my games industry friends (and regular f...

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