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Map Tease 23 Aug 2013 | 10:24 pm

In our everlasting Quest for Pretty, we’ve continued improving the flow and animation of early game progression. Sit back and marvel as the Kingdom animates and builds upon itself using the architectu...

Pokepokepoke 16 Aug 2013 | 11:42 pm

This week has been a big win for interface design and new players – along with some more flashy new animations in the general Kingdom area, we’ve rebuilt large sections of the early game progression t...

ALL of the Quests! 8 Aug 2013 | 08:20 pm

Players of our Special Edition may rejoice – we’ve fully populated the quest content for the Goat Glade, rewards and all! The trio of multi-dungeon campaigns on offer are fiendish, varied and fiendish...

The Codex Has Arrived! 2 Aug 2013 | 09:55 pm

So the game feature that we’ve been promising / imagining / threatening for a good long time has finally arrived on the doorstep of Desktop Dungeons beta players everywhere! Shaking off the dust from ...

Goat Moar 26 Jul 2013 | 08:27 pm

  The response to last week’s unveiling of the Goatperson has been absolutely fantastic – it seems that the new character has breathed a helluva lot of new life into many veteran DD profiles. We’ve wo...

Special Edition Character Now Available! 19 Jul 2013 | 10:20 pm

This week introduces the much-anticipated Goat Person as a new character to play. This fascinating creature is only available to Special Edition buyers and extends the game in several interesting ways...

Impending Goatage 12 Jul 2013 | 08:40 pm

This week’s quick little update fixes a few of the painful issues emerging in scenario- and dungeon-specific situations. We’ve also been doing some more work on the Adventuring Permit (also known as t...

Raise Your Banners 5 Jul 2013 | 08:20 pm

Greetings, beloved Desktop Dungeons supporters! This week introduces some more aesthetic changes to several areas – Kingdom building panels now sport category ribbons, unusable items fade out in the i...

Loose Arrows And Page-Turners 28 Jun 2013 | 09:49 pm

  Some of you will be very pleased to hear that we’ve finally enabled keyboard arrow support for Desktop Dungeons. Combined with other interface improvements that have taken place in recent weeks, you...

Such A Draaaaagggg 21 Jun 2013 | 09:12 pm

This week’s update comes with yet another interface tweak for in-dungeon combat: left-clicking on an opponent and dragging the mouse cursor off its grid tile will produce a quick menu similar to the r...

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