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How to Structure a Game 3 May 2013 | 03:03 am
Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set up and structure code for commercial games. Direc...
Simplygon 5.0 is Now Available 19 Apr 2013 | 06:48 pm
Donya Labs has released Simplygon 5.0, which incorporates a number of new features that further automate the optimization process for digital assets. Simplygon has been developed to automate polygon d...
Leadwerks 3 Brings Native Code to Mobile Games 15 Apr 2013 | 06:34 pm
Leadwerks Software announced today the release of Leadwerks 3, their new development platform for building mobile games with native code. Based on the technology developed for their successful game e...
14-year-old Game Developer to Watch, Shows We're Never Too Young 9 Apr 2013 | 11:24 pm
Maximillian Polhill, 14, a self-taught game developer recently launched Stellar Alien, a new physics-based, arcade-style adventure game. Polhill is the Game Designer, Game Developer, and Game Artist o...
Complicated one man project 19 Mar 2013 | 02:00 pm
Recently in the net I stumbled upon a man from Chicago that was undertaking a project that really blew my mind. The guy's name is John Gosling, and he is an indie game developer. His new game is calle...
New Features added to MegaFiers for Unity 13 Mar 2013 | 04:09 pm
We have done a quick video showing some of the features of the MegaFiers Mesh animation, deformation and morphing system for Unity. The systems comes with over 40 modifiers and 16 space warps such twi...
Geomerics to Bring Next-Generation Lighting to Sony Computer Entertainment’s PlayStation®4 7 Mar 2013 | 02:22 pm
Cambridge, UK – March 7, 2013 – Geomerics, the leading lighting technology company in the video game industry, today announced its support for Sony Computer Entertainment’s newly announced PlayStation...
KGE 0.0.7 released, Deferred shading 24 Feb 2013 | 08:06 am
Kochol Game Engine 0.0.7 released. It has more than 1.5 MB of source code now. I ported the source code of engine to git repository on sourceforge.net because the git can let me to release stable vers...
Accessing Microsoft Windows 8 Desktop Sensors 24 Jan 2013 | 10:00 pm
Introduction This sample demonstrates how Windows 8 Desktop applications can use the sensors that are available in Intel® Ultrabook™ PCs and tablets. The sample consists of two projects, the Sensor Ma...
CopperCube 4 Released, includes Android support 24 Jan 2013 | 08:55 am
CopperCube, the editor for creating 3D apps and games has been released today in version 4.0. It now includes the possibity to also generate Android apps, and has Particle System support. Without prog...

