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Skill Costs and NPC Variables 22 Aug 2013 | 11:15 am

[ I'm not doing a good job of making time to blog about the design. It takes a lot of time to blog, mostly in the editing. But right now I just want to give you some insight into where the game is goi...

MMOs as Self-Sustaining Small Businesses 10 Aug 2013 | 07:24 pm

[This blog post isn't related to Project: Gorgon per se.] I wanted to take a second to answer an email I got. I tried to reply to the email, but it bounced! So here it is as a blog post. The question...

August Update Still In Progress 3 Aug 2013 | 05:20 pm

Just wanted to drop a note in case you don’t follow the twitter feed. The next update is delayed, and there hasn’t been an update for a couple of weeks, but things are definitely not idle. In fact I’m...

Falling through the ground 2 Jul 2013 | 06:58 pm

We’ve had a lot of complaints of “falling through the ground” the past few weeks, and I finally decided to find a solution to that problem. It’ll be in the next update! The rest of this blog post is a...

Pet Classes in MMOs 10 Jun 2013 | 05:00 pm

It’s hard to balance pet classes in MMOs because of competing desires between different kinds of players, along with contentious power variations. So what I’m doing… well, let me step back. Here’s a q...

June Status Report 1 Jun 2013 | 01:58 pm

Here’s a bunch of info and design snippets that I’ve never gotten around to mentioning. Rebalancing Efforts: I’ve been working on fixing tons of bugs and data errors recently. Monster’s stats were a b...

Notes During A Slow Upload 16 May 2013 | 09:41 pm

Since I don’t have my own operations team, I’ve had to build my own ops scripts and tools. I’ve just made some changes to them to accommodate new hardware, so now I have to watch for bugs… and it take...

Gorgon’s Archery System 5 May 2013 | 10:46 am

The next combat skill will be archery, and I wanted to talk about how it’s going to work. Well, I’m still coding it right now — in fact I’m taking a break to write this post — so I’m sure … Continue r...

Try the new stand-alone clients 30 Apr 2013 | 11:14 am

We now have stand-alone game clients ready for testing! These should give you better frame-rates in general. If you’re up for testing, please give them a whirl: Windows: Download the launcher at http:...

What is Lag? 27 Apr 2013 | 06:09 pm

I get a few reports of “lag”, and while I really appreciate the reports, just hearing about lag by itself isn’t enough to diagnose a problem, because there’s a lot of different kinds of lag. It’d be l...

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