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Bringing old synths up to snuff 23 Aug 2013 | 04:00 am

So this week I’ve been giving a more final pass of over the nuts bolts of a few puzzles. What this does is give us a more solid framework for musical structures that interact with the puzzles themselv...

Studio Effects 14 Aug 2013 | 04:00 am

Today I’m tidying up the studio – finalizing layout and features. In the studio we have some simple controls for global effects and parameters for players to fiddle with, but may provide more advanced...

Solving Puzzles Backwards 5 Aug 2013 | 04:00 am

The game is designed to permit a certain level of flexibility in how the player explores the world, the puzzles and how they are solved. I was testing a build today and discovered a remarkably backwar...

Voice Managment 31 Jul 2013 | 04:00 am

So, I’m polishing and elaborating some of the sound systems in the world – and that starts with a good plan. Quynh suggested I map out an approximation our current voice allocation (synth voices) and ...

End Game Shenanigans 24 Jul 2013 | 04:00 am

This week I’m working on the end game a bit. It’s a complicated puzzle, less from the player’s perspective, but more in terms of what’s going on. Communicating the various stages of interaction effect...

Indie Fund is backing FRACT OSC! 1 Jul 2013 | 04:00 am

We’ve got great news! We’re thrilled to announce that FRACT OSC is now being backed by Indie Fund. Indie Fund was created in 2010 by a group of successful indie game developers and provides financial ...

FRACT Audio Tech: Identifying Patches 18 Jun 2013 | 04:00 am

Last week I discussed how we can use remote messages to receive messages sent from code, and have them delivered to the right parts of our patch. But there’s a problem: we don’t just want to have one ...

Import Shenanigans 14 Jun 2013 | 04:00 am

We’re upgrading FRACT OSC to Unity 4, and in general it’s going smoothly. There have been a few objects in the game that have gone a bit wonky though (my fault) due to the way they had to re-import. H...

FRACT Audio Tech: Message Basics 12 Jun 2013 | 04:00 am

Continuing along with our audio tech series – last week I talked about wrapping Pure Data, and this week I’ll take a look at exactly what a message is, so that I can move on to how I went about dispat...

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