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The Violence of Designing Everyday Things 21 Aug 2013 | 10:33 pm

Do your ducts seem old-fashioned? (Presented with apologies to Terry Gilliam.) I should start by saying that I love pipes.  Seriously, I do.  But people around here don’t believe me.  They think I ha...

From The Humble Loading Bay All Things Follow 14 Aug 2013 | 10:30 pm

At some point last week we decided that what Clockwork Empires really needs is loading bays. You know, that bit of a building trucks back onto to load and unload goods. No, really. And it’s going to b...

Tags and Events 9 Aug 2013 | 12:56 am

Simulation of Nicholas’s ravings in-engine. The IGF has announced today that they are removing the Technical Excellence category from their awards because of, quote, “widespread, affordable middlewar...

In Search of a Better Pine 31 Jul 2013 | 11:00 pm

or: An Example of Artistic Iteration in the development of Clockwork Empires The much-improved pine forest as surveyed by one Mr. Rooster Dynamopipe. (“Rooster”? Who’s been screwing with the name lis...

Little Tree on the Prairie 25 Jul 2013 | 02:13 am

A lot of our time over the last week on the programming side has been spent updating our internal documentation.  Since we invested so heavily in back-end programming for the game, there are a lot of ...

The Barber of Cogville 18 Jul 2013 | 03:32 am

Every Subject of The Empire appreciates looking good and staying healthy. Enter: The Barber. Barbers provide the grooming essential to properly express one’s station in society, from the common tousl...

Steam Trading Cards for Dungeons of Dredmor; Dredmor Patch 1.1.4 Up! 11 Jul 2013 | 03:47 am

EDIT: A small fix for a (relatively minor) collection of broken save games has just hit Steam. If anybody else has any problems, please let us know. — Nicholas I burned out on trading cards at around...

State of the Programming 10 Jul 2013 | 10:55 pm

Greetings, loyal Subjects of the Empire! As you know, we traditionally give out a programming status update around the start of the month to let you know what we’ve been doing. To make things even mor...

Biomes of Steampunk Colorado 4 Jul 2013 | 02:45 am

Last time we talked about biomes back in February, Mr. Whitman had finished a framework for terrain generator and had implemented a few test case biomes which we have been using in-game for a while ju...

Hundreds of Tiny Icons 26 Jun 2013 | 11:15 pm

You make a 32×32 image of fame, rasterize glory, and even make an icon of death. Someone has to do it. Someone must take up this mantle; Someone has to come up with a blog post about something or oth...

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