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A look at the focus group results and Deathfire’s final title 26 Aug 2013 | 12:01 pm

A few weeks ago we ran a small focus group among Deathfire fans, as you may remember. Many of you have been eager to hear about the results of this focus group and as I had promised, today I want to s...

Darkstation Podcast with lots of background info 24 Aug 2013 | 01:00 am

I recently did a lengthy podcast interview the great folks over at Darkstation and I thought I’d let you all know that the podcast is now live on their site in the “Darkcast” section. The podcast has...

Let me tell you a story 30 Jul 2013 | 07:00 pm

One by one they are disappearing Friends, brothers, sisters, mothers, fathers When they return they aren’t who you think They look the same. They sound the same But they are no longer the same… The ...

An untainted look at the cover of Shadows over Riva 27 Jun 2013 | 03:08 am

While cleaning up my hard drive just now, I stumbled across a neat image that I thought I’d share with you. Here, for the first time, I assume, is a look at the original artwork for Shadows over Riva ...

Oh no, it moves… 24 Jun 2013 | 07:00 pm

After a lot of the talk about some of the basics of the game, I thought it would be nice to have Marian discuss some of the work the art department has been doing on their side of things. So without f...

Volunteers for a Deathfire Focus Group, anyone? 3 Jun 2013 | 07:00 pm

As the development of Deathfire progresses, we have reached a junction in the development of the game where we would like to get direct feedback from the fans. We want to hear your opinions! Since it ...

A first look at the user interface 27 May 2013 | 07:00 pm

Before I get into the next Development Diary entry for Deathfire, I wanted to point you all to a new interview with me on The Nerd Cave. It is an interesting – I think – look at the different aspects ...

Why would you have bind-on-equip items in a single-player RPG? 15 May 2013 | 12:12 am

On my Twitter feed, as well as here on the blog, a few questions have arisen, regarding the “Bind item on equip” option displayed in the Item Editor. It is an option that is highly unusual for a singl...

Items and weapons – key ingredients in a good role-playing game 13 May 2013 | 11:12 pm

For the past few days I’ve been working on some exciting things in Deathfire, that have propelled the game forward quite a bit in my mind. Items. Sounds trivial, I know, but items are the salt and pep...

The technology behind “Deathfire” 29 Apr 2013 | 07:53 pm

As I promised, I want to talk a little more about the technology behind Deathfire today. I mentioned on numerous occasions that we are using Unity3D to build the game, but of course that is only a sma...

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