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Creating Games with Cocos2d for iPhone 2 22 Feb 2013 | 02:18 am

The iDevGames review of Paul Nygard's book "Creating Games with Cocos2d for iPhone 2"

Tips When Starting a New Game 6 Jan 2013 | 12:43 pm

So you're ready to sit down and create a new game? Great! But are you sure you have a plan that will give you the best chance for success? What follows are some helpful suggestions to keep you from fa...

Inside Big Nerd Ranch's OpenGL Bootcamp 29 Sep 2012 | 01:37 am

Big Nerd Ranch asked iDevGames to send out a developer to run through their OpenGL Bootcamp.

Pyxel Edit 25 Jul 2012 | 12:32 am

Pyxel Edit is a new pixel art and tileset creation tool that runs on Windows and Mac, and is currently in open beta. "pyxeledit.com":http://pyxeledit.com

Spend time making games, not press 6 Jun 2012 | 10:55 am

Developers & press both have the same goal: to bring great games to as many people as possible - after all, a good game is worth nothing if no-one plays it. For the press, finding out about a game but...

Collision Detection and Spatial Indexes 12 May 2012 | 06:57 am

In the realm of collision detection and other game code, a good broadphase algorithm can be vital for many kinds of games to run in real time if they have a lot of moving objects in the game. Learn ho...

How to Make Insane, Procedural Platformer Levels 11 May 2012 | 06:33 am

In this article, Cloudberry Kingdom developer Jordan Fisher explains precisely how he created the algorithmic level design system for the procedurally generated platformer -- and how you can design yo...

Hybrid Procedural and Physics-based Animation in OVERGROWTH 10 May 2012 | 07:59 am

In this AIGameDev.com interview with David Rosen from Wolfire Games they take a look at the awesome procedural and physics based animations in the upcoming game OVERGROWTH. Learn how humanoid rabbits,...

iGIPF — An iOS Game in 2 Weeks 19 Apr 2012 | 07:19 am

Follow along with the development of iGIPF, a casual strategy game created in two weeks for the iPhone.

Unity's Future In High-Definition 19 Apr 2012 | 07:04 am

Unity has become a cornerstone of the indie and smartphone game space, but does the tool set have what it takes to stand up to "triple-A" developers' needs? In this interview, Erland Körner and Re...

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