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A single game as a lifelong hobby 21 Jul 2013 | 11:48 am

Do you finish one game and then move onto the next? This is the dominant pattern of play for gamers. What happens when players stop consuming and starts investing in a single evergreen computer game f...

Coercive Pay-2-Play Techniques 18 Jul 2013 | 11:16 am

Coercive monetization models are used by many of the large corporations that dominate the "Pay to play" (P2P) charts in retail, console and mobile. They employ carefully engineered psychological trap...

Understanding randomness in terms of mastery 5 Jan 2013 | 08:29 am

Instead of categorizing games as either 'games of skill' or 'games of luck', I see games with randomness as being a subset of 'games of mastery'. This view helps the designer see randomness in games a...

Building Tight Game Systems of Cause and Effect 2 Jul 2012 | 05:33 am

To play a game well, a player must master a mental model of cause and effect.  You learn that pressing a specific button moves you forward.  You figure out that a sequence of controller moves lets you...

Goodbye Realm of the Mad God 19 Jun 2012 | 12:45 pm

It is hard to let go of something you’ve worked on for such a long time, but such is life. After a rather successful launch of Realm of the Mad God on Steam and Kongregate, our partners at Wild Shado...

Looking to hire unicorn programmer for Spry Fox 18 May 2012 | 10:53 am

Hi everyone -- my company Spry Fox is looking to hire a senior-level engineer/developer. If you are not this person but have worked with someone you love and trust, let me know! Job title We don't re...

Prototyping challenge: Make a web-based 3D modeling toy 7 May 2012 | 12:48 pm

I'm rather obsessed with user generated content, particularly art tools.  Recently, I had a wonderful experience with Realm of the Mad God.  Alex Carobus added in a simple pixel editor that allowed an...

Loops and Arcs 30 Apr 2012 | 12:15 pm

Here are two tools I've been using lately to better understand the functionality of my game designs.  The first is the loop, a structure that should be very familiar to those who have looked into skil...

Giving a talk at plague stricken GDC 2012 on sexy-sexy innovation 2 Mar 2012 | 06:15 pm

It is that time of year when I bodysurf the sweating developer crowds in San Francisco and inevitably contract to some horrible nerd-specific viral infection. Current theory: Never touch the glasses. ...

Standing up for ourselves 30 Jan 2012 | 06:00 am

Sometimes you need to stand up for yourself, or you're just begging to be taken advantage of. We (Spry Fox) have filed a copyright infringement suit in federal court against 6Waves LOLAPPS in respons...

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