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Cocos2Dx – faster fonts 30 May 2013 | 05:59 pm

For my current client, I’m working on a game that needs to display a lot of text in many cases. As a rendering engine we’re using Cocos2D. If you are familar with Cocos2D and you have worked with bitm...

It has been fun, while it lasted… 20 Sep 2012 | 01:31 am

Since quite a while, I was struggling to make a decision. A decision, if I can continue supporting the flash community with the ongoing development of my open source Stage3D engine ND2D. The sad answe...

ND2D Extensions & Games 8 Feb 2012 | 01:09 am

You might have seen it already: Mike built some cool force field experiments with ND2D a while ago. Now he opened a github project called Napoleon. Napoleon is a 2D physics extension for ND2D using Na...

ND2D best practices – howto 31 Jan 2012 | 11:39 am

I just released version 0.9.13 of my Stage3D engine. Meanwhile is ND2D in a very good and stable state. All features that I planned to integrate, are implemented and working. It’s very close to v 1.0....

Adobe AIR Native Extensions for iOS, Learnings 23 Jan 2012 | 04:08 am

In my current client project, we’re developing an AIR application targeted for iOS (Android will follow) and we wanted to make use of some iOS SDK features, so I had to write my first NativeExtension....

ND2D – Blur 8 Dec 2011 | 03:51 am

Good news everyone. I found a little time to implement a blur shader for ND2D and I’m trying to explain how to implement a shader like this: First of all: How does a blur work? To blur an image, you ...

ND2D – Now with 50% more D (and some more features) 7 Nov 2011 | 07:37 am

I found some time to add a little bit more “D” to ND2D. Besides the regular “rotation” property which rotated around the z-axis, all nodes now have  rotationX, rotationY, rotationZ properties and are ...

ND2D – Speed tests 24 Oct 2011 | 12:27 am

When talking about accelerated 2D in Flash, everybody is always asking for performance comparisons. So I threw together a little speed test for ND2D. Mainly to give you some numbers, but also to test ...

ND2D – Particles GPU vs. CPU 6 Oct 2011 | 02:33 am

A few people where wondering why they can’t control individual particles in the ND2D particlesystem. Let me explain why: The ParticleSystem2D is built for speed. This means, that everything and reall...

ND2D – infinite scrolling made easy with animated UV coordinates 27 Sep 2011 | 01:08 am

One really cool thing about textures on the GPU are the different wrapmodes when sampling pixels from it. In Molehill, there are two different types available: CLAMP – if UV coordinates are lower tha...

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nd3d, flashdevelop air, molehill demo, nd 3d, molehill 2d, nd2d, as3 nd3d, cocos2d particle o, molehill2d

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