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Interesting Mechanics: Reincarnation 22 Aug 2013 | 12:59 am

I hit a major milestone in with my main characters: I true reincarnated one of my characters. To those of you who haven't played the game before, that might seem like an odd idea, but I think it's act...

The Standard Disclaimer 13 Aug 2013 | 02:20 pm

As you might have heard, there was a little announcement last weekend about a game called EverQuest Next. They're doing some particularly exciting things, and one of those things is emergent AI. There...

Memory and Loot 29 Jul 2013 | 01:06 pm

It's been a busy few weeks. I'm chugging along on a project I'm not quite ready to talk about yet. During my free time, I've been indulging in Borderlands 2. Of course, I'll try to pretend that playin...

Double Fine stuck in the publisher mindset 4 Jul 2013 | 04:42 am

I've been super-busy with work, but I was putting together a more design-focused blog post. However,recent news has cried out for a response. It's a tale of woe in the business of game development, wh...

The other online community: where did MMO bloggers go? 7 Jun 2013 | 02:37 am

I've written a lot about the importance of in-game community lately. But, allow me to write a bit about the type of community that isn't in a game or owned by a particular company. Maybe we can get dr...

The other online community: where did MMO bloggers go? 7 Jun 2013 | 02:37 am

I've written a lot about the importance of in-game community lately. But, allow me to write a bit about the type of community that isn't in a game or owned by a particular company. Maybe we can get dr...

Fun vs. satisfaction 20 May 2013 | 11:32 pm

Games are supposed to be fun, duh. It seems to be a regular comment that if something isn't fun, it should be removed from a game. Why are game developers so stupid to leave in systems that nobody fin...

Fun vs. satisfaction 20 May 2013 | 11:32 pm

Games are supposed to be fun, duh. It seems to be a regular comment that if something isn't fun, it should be removed from a game. Why are game developers so stupid to leave in systems that nobody fin...

We all need Camelot Unchained to succeed 1 May 2013 | 09:21 pm

So, Camelot Unchained is on the cusp of meeting its goal. As I write this, it needs just over $150,000 in 23 hours right now. http://www.kickstarter.com/projects/13861848/camelot-unchained The succe...

We all need Camelot Unchained to succeed 1 May 2013 | 09:21 pm

So, Camelot Unchained is on the cusp of meeting its goal. As I write this, it needs just over $150,000 in 23 hours right now. http://www.kickstarter.com/projects/13861848/camelot-unchained The succe...

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