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Maya bonus tools 27 Aug 2013 | 08:30 pm

Installed Maya 2013 Bonus tools. Checked plugin manager - don't know what plugin to load to use UV align feature. Where can I access installed bonus tools?

Expandable player boundaries 27 Aug 2013 | 07:38 pm

I'm trying to plan how to implement non-fixed boundaries so the player can expand their controlled territory without using a tiled based system. Each pixel can be fought over for who controls it. I w...

Saving instances of classes, then recreating the instances 27 Aug 2013 | 06:44 pm

I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to save each type. They all are based on ...

LWJGL/Slick texture wrapping 27 Aug 2013 | 06:16 pm

When using the drawing code below, some pixels seem to wrap from the back to the front of a texture. I don't know how to fix this, is there a solution? The wrapping mentioned above:

Large game project, local variables 27 Aug 2013 | 05:01 pm

I'm hoping that some experienced programmers can give me their point of view. I'm writing a large game in Windows with dx11. So far, I've got global objects of the class that interfaces with dx11, the...

Game Trailer Reference other Games 27 Aug 2013 | 02:46 pm

I am currently developing a game that pulls in the basic ideas and concepts from 3 other games. I want to make a trailer, and can I put in the trailer something like this: Pulling Game Concepts from:...

Setting a displacement or offset between Snake segements 27 Aug 2013 | 11:56 am

I have a problem in maths or I do not know. I have drawn few circles that simulates the body of a snake, the head of the snake moves and others should follow. but the is no offset or displacement betw...

No motivation to program [on hold] 27 Aug 2013 | 08:16 am

I've got the problem that I loose my motivation when I'm stuck on an error or something like that. But it hasn't to be an error, also if I want to implement a new functionality, I loose my motivation....

How to handle player input in online game with ping jitter? 27 Aug 2013 | 07:36 am

I'm currently working on an online game and basing my networking architecture around this Source Multiplayer Networking article. However, I'm a little stuck on how the user input works. The article de...

Can a Windows Time Limit App, bump a game out of Full Screen (DirectX?) mode when time is up? 27 Aug 2013 | 07:17 am

I work on software that keeps track of time (C++/MFC), and when time is up (after a handful of warnings as the time limit approaches), we need to bump the person off of the computer. Works great with...

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