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bulletphysics.org – Real-Time Physics Simulation

Bullet 3.x teaser and GDC 2013 talk 27 Mar 2013 | 08:09 pm

Bullet 3.x will feature a 100% GPU accelerated rigid body pipeline with various parallel broad phase algorithms, convex and concave triangle mesh and several parallel solvers. Here is a teaser video f...

Bullet 2.81 released and thinkingParticles 5 using Bullet 9 Oct 2012 | 01:39 am

The new Bullet 2.81 Physics SDK is released. It includes an Apple contribution of SIMD and Neon optimizations  for Mac OSX and iOS. Some new features include rolling friction ( so that curved shapes s...

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Disney’s Cars 2 game and Riptide GP for Android using Bullet bulletphysics.org 28 Jun 2011 | 05:53 pm

The new Cars 2 game by Disney Interactive is using Bullet physics! Furthermore, Ralph shared the news that Riptide GP for Android is using Bullet: “Besides our internal tech there are three key comp...

Happy 2011: 3DMark 11 uses Bullet Physics, FXGuide Interview bulletphysics.org 6 Jan 2011 | 07:26 pm

The latest Futuremark 3DMark 11 uses Bullet Physics in both CPU and GPU benchmarks using Microsoft DirectCompute. For more info see this whitepaper. Check out this recent interview with FXGuide.com: ...

SpeedCar 1.1.8 apk androidapk.cc 16 Sep 2012 | 11:21 pm

Free 3d racing game SpeedCar is a 3d racing game. Bullet physic engine support,realistic car physic effect Equitable gameplay design....

Bullet Physics extension for Maya 2014 offers feature parity with Nvidia PhysX and more fireuser.com 12 Aug 2013 | 09:08 pm

The Bullet Physics extension for Autodesk Maya 2014 delivers several enhancements to the Bullet plug-in that enables artists to use the open source Bullet physics engine to create large-scale, highly ...

Chicken vs Dog poptropicanas.com 15 May 2012 | 03:16 pm

It’s physic shooting game, there are more kinds of bullet ,very fun! Can you hit all the dogs? Use you bullets well. Chicken vs Dog is a post from: Poptropica Poptropica Games - Tropicana Games

Iconfactory Contact/Feedback for: Software support.iconfactory.com 25 Feb 2012 | 03:00 am

Hi Denis, At it's heart, Ramp Champ is a 2D game. All the sprites, etc. are just normal 2D images. What we did, though, was use a 3D physics engine (Bullet - http://bulletphysics.org/) behind the sce...

Bullet at GDC 2011 Physics Tutorial, Double Fine ‘Stacking’ bulletphysics.org 2 Mar 2011 | 09:45 am

The presentation is titled ‘game physics artifacts’ and covers similar material to chapter 2 of the Game Physics Pearls book. We will use both Bullet and the new Sony Physics Effects SDK to illustrate...

Bullet 2.81 released and thinkingParticles 5 using Bullet bulletphysics.org 9 Oct 2012 | 01:39 am

The new Bullet 2.81 Physics SDK is released. It includes an Apple contribution of SIMD and Neon optimizations  for Mac OSX and iOS. Some new features include rolling friction ( so that curved shapes s...

Better physics debug view jmonkeyengine.org 6 Feb 2013 | 12:30 am

The physics debug view was not very good and it also messed up some dependency trees in the bullet implementation. It was introducing Spatials to the base physics objects which should not really need ...

Pirate Bullets gamegutter.com 26 Aug 2013 | 10:00 am

The pirates are here... for treasure! They serve as bullets in your cannon. Aim for the best shots in this nice and polished physics block shooting game! Can you get most of the treasure boxes?

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