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catalinzima.com – catalinzima.com | game development blog

If you want to learn HLSL, you might like… 9 Aug 2013 | 02:03 am

I got word of a new book that takes a look at HLSL in DirectX11: ‘HLSL Development Cookbook’, written by Doron Feinstein (currently Senior Graphics Engineer at Rockstar Games) While I admit I haven’...

Dynamic 2D Shadows for Windows Phone 7 9 Jan 2013 | 07:39 pm

By request, here is the port of the old Dynamic 2D Shadows sample to XNA 4.0, on Windows Phone 7. Download Dynamic 2D Shadows There may be performance improvements that could be done. I just took the ...

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Deferred Shading: First prototype nexsoft.de 27 Feb 2011 | 05:39 pm

I finally did it! After several days testing, reasearching the net, going through tons of 3D math and uncounted frustrating hours, I have the first working prototype of the deferred renderer running. ...

In Praxis: Surface Shading reset-game.net 11 Jun 2012 | 07:07 pm

In this installment of In Praxis I’m going to talk about how we shade opaque surfaces. Beware of extremely technical mumbo-jumbo. Reset has a fully deferred renderer, which means that all information ...

Deferred rendering in GPAC gpac.sourceforge.net 1 Mar 2013 | 08:05 pm

Since revision 2028 of the source code, the GPAC player can render content in a special mode called “defer-debug”. In this mode, only the rectangular regions of the window that have changed since the ...

Position Reconstruction gamerendering.com 7 Dec 2009 | 08:34 pm

There are many occasions when the fragment position in world space needs to be reconstructed from a texture holding the scene depth (depth texture). One example of use is in deferred rendering when tr...

Sunshine Now for Deferred Renderers punklabs.com 27 Aug 2013 | 03:40 am

Sunshine! has been developing quickly, today marks the released of 1.3 and thus bringing volumetric lighting to your deferred rendered games. This has been a huge overhaul as we take all the feedback...

Achievements 7.x-1.4: Using render arrays disobey.com 12 Nov 2011 | 08:57 am

The Drupal Achievements module offers the ability to create achievements and badges similar to systems seen on Xbox 360, Playstation 3, Foursquare, Gowalla, GetGlue, and more. For a Drupal site, this ...

Chicago Bulls coach Vinny Del Negro defers on comparing LeBron James to Michael Jordan: Cleveland Cavaliers Insider dailysportslive.com 23 Apr 2010 | 07:39 pm

The Bulls coach says he's "not big" on comparisons and says both LeBron James and Michael Jordan are stellar players. View full sizeJohn Kuntz / PDChicago coach Vinny Del Negro has a point . . ....

Altruism or Anonymity? thelostjacket.com 29 Mar 2011 | 06:35 am

How do you create a movement without scale? You can’t. At least not in the traditional sense. Segmentation of media has rendered the concept of  a “movement” into a much more digestible (and achievabl...

Expression Blend Tip #2 in Rendering Effects paulyanez.com 27 Apr 2010 | 12:48 pm

In a previous tip I showed how Expression Blend does not render effects if you are zoomed in above 400%. More times than not I am zoomed in well above 400% when I am designing UI components. I found o...

Expression Blend Tip in Rendering Effects paulyanez.com 23 Apr 2010 | 09:55 pm

This is a tip for developers using Expression Blend creating effects. Effects do not render if you are zoomed in above 400%. More times than not I am zoomed in well above 400% when I am designing UI c...

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