Thehazymind - thehazymind.com - The Ramblings of a Hazy Mind

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Windows 8, Visual Studio 2012, DirectX 11 28 Sep 2012 | 06:40 am

For a short while now I have been working on porting over most (if not all quite yet) of the functionality of the tutorial HMEngine to a DirectX 11 and C++ version of things that I have been calling “...

Technical Review: XNA 4.0 Game Development by Example – Visual Basic Edition. 2 Jan 2012 | 02:08 pm

Just finished up a detailed technical edit of the new Visual Basic version of a book I reviewed previously. The new Visual Basic version with my edits included is now available from Packt Publishing. ...

#12 Winter Ale 3 Dec 2011 | 02:12 pm

Malts Color (Lovibond) Amount (lbs) 6-row 8 Vienna 3 1 Crystal 60 1 Chocolate 350 1 Hops Alpha % Amount (oz) US Goldings 5.7 2 Willamette 5.7 2 Yeast Edinburgh Scottish Ale WLP...

#11 Cream Ale 3 Dec 2011 | 02:10 pm

Malts Color (Lovibond) Amount (lbs) 6 Row 6 Crystal 10 1 Flaked Maize 1 Hops Alpha % Amount (oz) Mt. Hood 7.8 4 Mt. Hood 7.8 2 Yeast California Ale WLP #001 (Pitchable Liquid) Ger...

#10 Baltic Porter 3 Dec 2011 | 02:07 pm

Malts Color (Lovibond) Amount (lbs) Pale 2-Row 6 German Munich 6.5 4 Roasted Barley 500 0.5 Chocolate 338-432 1 Belgian Special B 114 1 Crystal 60 1 Hops Alpha % Amount (oz) Saa...

#9 White Session Ale 3 Dec 2011 | 02:04 pm

Malts Color (Lovibond) Amount (lbs) Bamberg Pilsner 5 Crystal 10 1 Wheat Malt 1 Hops Alpha % Amount (oz) Chinook 13.1 2 Willamette 4.5 2 Yeast California Ale WLP #001 (Pitchable Li...

Git, push all local branches to origin 27 Oct 2011 | 07:41 am

At work when we do bug fixes we always create a numbered branch matching our ticket number off of our current production code: git checkout -b [ticket number here] production This makes for incredib...

Ireland Trip 2011 27 Sep 2011 | 06:55 am

2011 October 7 – 2011 October 17 I will try to get photos on the map as well as we are travelling. If I’m having too much fun to add photos you’ll just have to wait until we get back to see them! Vi...

More Tessellated Terrain 26 Aug 2011 | 05:07 am

Just a quick note about some small changes I made to the terrain object in Haze. Originally its initialization code just created a single quad made of two triangles with an index buffer in the form {0...

Tessellated Terrain 19 Aug 2011 | 09:56 am

As an exercise in learning Hull and Domain shaders with DirectX 11, I decided to whip up a quick (or what I thought would be quick) height mapped terrain demo that only sent a single quad to the video...

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