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Hammer and Modding • Re: The Blapperture Multi-Tool Framework 27 Aug 2013 | 05:14 pm

I'm not using any of the code directly, but it helped me figure some parts out. Statistics: Posted by FelixGriffin — Tue Aug 27, 2013 7:14 am

Community Releases • [PTI] High Density 27 Aug 2013 | 02:35 pm

This is the third chamber of 'density' map sequence that i have created. The idea of the maps are to create a various dense environment in a small area. * Remember to follow antlines or symbols. * Ex...

Community Releases • [PTI] Medium Density 27 Aug 2013 | 02:33 pm

This is the second chamber of 'density' map sequence that i have created. The idea of the maps are to create a various dense environment in a small area. * Expect to die 1 time. Difficulty: Easy-Med...

Community Releases • [PTI] Low Density 27 Aug 2013 | 02:29 pm

This is the first chamber of 'density' map sequence that i have created. The idea of the maps are to create a various dense environment in a small area. * You do not 'need' to die. Difficulty: Very ...

Hammer and Modding • Re: The Blapperture Multi-Tool Framework 27 Aug 2013 | 01:02 pm

So... Is my Paintgun usefull for the project, or will you make it completly new? Statistics: Posted by Flo2912 — Tue Aug 27, 2013 3:02 am

Hammer and Modding • Re: Need help with scripting.......again! 27 Aug 2013 | 05:50 am

One last question, for the "wave", if the sound is in mp3 form do I change this to "mp3"? Statistics: Posted by Tmast98 — Mon Aug 26, 2013 7:50 pm

Hammer and Modding • Re: Need help with scripting.......again! 27 Aug 2013 | 05:38 am

I don't understand soundscripts much either. Probably what you should do is do a find/replace on "sp_a2_crushed_gel" to swap it with "sp_tmast_map" and set your background music to "music.sp_tmast_map...

Hammer and Modding • Re: Need help with scripting.......again! 27 Aug 2013 | 05:17 am

Hey thanks for the help! Question regarding the script. For editing it to play my music on exiting a funnel, is this the only part I would keep then? { "entry_name" "music.sp_a2_crushed_gel_tbin" } ...

Hammer and Modding • Re: Canceled Halloween map 2012 (Gameplay added) 27 Aug 2013 | 03:44 am

I remember playing that map! It was quite good, but there were some glitches. For example, when Slenderman disappeared, when you walked into that are where he was you would still get hurt. Statistics...

Hammer and Modding • Re: The Blapperture Multi-Tool Framework 27 Aug 2013 | 03:39 am

And I'm sure there are other ways to disable the laser. I might try that. Statistics: Posted by FelixGriffin — Mon Aug 26, 2013 5:39 pm

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