Torn - torn.com

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Torn Goes Responsive 11 Apr 2013 | 08:17 pm

Torn’s free width layout was initially created within 5 minutes, eight years ago, and was the very first thing I ever coded. I paid no attention to styles, guides or gave any thought to structure. Sim...

Dev Bashing 23 Oct 2012 | 09:15 pm

While we greatly appreciate constructive criticism and feedback, positive or negative – there seems to be a select few users who are desperate to find something to be upset about. They bypass all logi...

RPG Games Server Infrastructure 13 Jul 2012 | 04:23 pm

Hi everyone. I’m Davz, and I am responsible for the TORN infrastructure. Managing this – and trying to eliminate problems – takes a substantial amount of my time, and as we have recently made some cha...

The Decision to Raise the Points Market Price Ceiling to $100k 15 Jun 2012 | 11:15 pm

By Lt_Wolf [73234] For the last five months I have had the opportunity of working with Chedburn to collect and analyze economic data for Torn. Of primary interest was the condition of the Points Mark...

A Day in the Life of an RPG Community Manager 24 Mar 2012 | 06:15 am

I often get asked “What’s it like to be an Admin for an online browser game?” and without responding in novel length, I generally just say “very busy” or “stressful on a bad day”. However without a le...

Torn City on Facebook–The Facts and Figures Follow Up 21 Dec 2011 | 11:49 pm

With 2011 drawing to a close, it feels about like the right time to reflect on one of the biggest updates in the history of Torn City; the integration of Facebook. How did we integrate Facebook into ...

Torn City on Facebook–The Facts and Figures Follow Up 21 Dec 2011 | 06:49 pm

With 2011 drawing to a close, it feels about like the right time to reflect on one of the biggest updates in the history of Torn City; the integration of Facebook. Continue reading →

Facebook Torn City 31 Aug 2011 | 02:32 am

As some of you may have already discovered, we’ve been working on a small, mini version of Torn City, entirely separate from Full Torn. It is due to be released on September 1st, 2011. The purpose of...

Selection process of the Players Committee 15 May 2011 | 04:50 am

We received over 250 applications from users wanting to join the players committee. It was my job to reduce this number to around 30. The selection was mainly made up of a few main stages… Stage 1 :...

Torn City Player Committee Overview 14 May 2011 | 01:48 am

The purpose of the Player Committee is to… Play Torn on the development server and provide intelligent feedback on upcoming updates and changes. Work with Developers, Admins and Staff to make sure a...

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