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Unreleased Ideas 8 Aug 2011 | 03:57 pm

Here are a couple quick videos of things I was working on, but never turned into something worth releasing: This was a first attempt at taking the ideas behind JellyPhysics, and turning it into a 3D ...

JellyPhysics (library) 8 Aug 2011 | 03:38 pm

This is the released source code to my “JellyPhysics” soft-body physics system, as used in JellyCar. The system is designed around objects made up of closed shapes (they can be any convex or concave ...

Gymnast 8 Aug 2011 | 12:52 pm

Also built in XNA, this is another game (like “Walaber’s Trampoline”) focused on acrobatics.  Gymnast features much simpler 2D graphics and gameplay, but incorporates a more direct control scheme desi...

JellyCar (Windows) 6 Aug 2011 | 03:57 am

JellyCar was my first project using Microsoft’s XNA framework.  First I created a simple “soft body physics” system, mostly as a personal experiment. When it worked, I tried to come up with a game to...

WiiSticks 6 Aug 2011 | 03:43 am

This is a little “Devil Sticks” simulator for Windows designed for use with 2 Wii remotes (one in each hand – also works with Wii remote + nunchuck). Not really a game, just more of a technical exper...

Walaber’s Trampoline 5 Aug 2011 | 04:34 pm

I spent more time on this game than any other before or since… I grew up around gymnastics, had a trampoline at home, and so it was only natural to want to make a game about my favorite sport / physic...

Stunt Playground 5 Aug 2011 | 03:36 pm

This was my first real project using Ogre.  It’s a very open-ended vehicle stunt playground (hence the name).  You can drive around doing stunts (flips, long jumps, etc) in an arena with a variety of ...

Shichinin No Himesama (七人の姫様) aka “Seven Princesses” 4 Aug 2011 | 06:20 pm

Yet another Game Creators contest entry, this one didn’t get properly finished before the deadline.  The idea was to make an on-rails shooter where the characters would turn into ragdolls when you sho...

Connect More 4 Aug 2011 | 06:14 pm

Another Game Creators competition entry, this was for a puzzle game competition.  Being a fan of physics, I came up with a match-3 style puzzle game, where the balls are all physically simulated, and ...

Ragdoll Monkey Bowling 28 Jul 2011 | 04:44 pm

After discovering the “Newton Game Dynamics” physics library, I wrote a simple wrapper to integrate it into Dark Basic.  At the time Newton had a special joint system for making ragdoll characters, an...

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