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Codex: Creationism (Lizardkin) 11 Jun 2013 | 10:32 am

In the beginning, there was That Which Is, and That Which Is Not.  That Which Is came to realize itself, and took the name Uhl and called itself the Sea, and That Which Is Not named itself Yaw and cal...

the women 1 Jun 2013 | 09:42 am

Larich - Short Soldier Larich is a young (mid forties) Dwarf woman, actually somewhat tall for her kind, with a high pitched voice and a somewhat childish attitude.  Her mellow nature and friendly dem...

the guys 30 May 2013 | 02:00 pm

Pascavis - Son of Doren Pascavis is a Imperial master swordsman, recently retired from the Doren guard.  After years of hard work and climbing ranks, he began to feel a dissatisfaction with his work. ...

on user interface 26 May 2013 | 06:47 pm

so, the main reason that i wasn't satisfied with the old interface was that contained a lot of wasted space and unneeded information. to begin, my basic thought is that any information presented on a...

a return 25 May 2013 | 05:00 pm

the illness is over, the body has been buried, and life is returning to normal.  apologies for saying nothing about the hiatus or it's cause, but i prefer to keep my private life private. i'm going t...

on real life 3 Nov 2012 | 12:58 pm

it's about 4 am now.  about to finish getting ready for work today (leaving in a half hour).  if everything goes smoothly i'll be home around 5, and from there i'll probably go in for a shift at my ne...

on elves 30 Oct 2012 | 08:33 am

i've never been terribly fond of how elves are depicted in fantasy stories.  idealistic, nearly perfect, incredibly intelligent, talented, and long lived...  and yet, somehow, always in decline.  all ...

on the value of commant prompts 25 Oct 2012 | 07:51 am

the next release is probably going to be in the form of a console window (the crappy black and white box), capable mostly of generating a character and displaying it.  this sounds disappointingly fami...

on misunderestimation 21 Oct 2012 | 01:02 pm

taking a bit longer than i thought it would.  still need to spend some time coming up with the formula for how the game generates real length values from the relative values for the relevant organs (t...

on dicks 19 Oct 2012 | 09:33 am

i don't like tracking the actual size of organs.  when you're dealing with a number of races whose size relative to one another can differ so greatly (goblins range from 3'6" to 5'9", while imperials ...

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