Blogspot - manoloztt.blogspot.com - manoloz track tipz

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Statement 20 May 2010 | 01:21 am

After 3 months i have to stop my blog. After nearly 5 Years of working on track creations, i have to quit because of serious health problems. That's one reason why i've created this blog. I've just wa...

VertexPaint 5 May 2010 | 09:47 pm

This time i will show you again a very helpful tool. You will find it in the "Modifier List". It's called Vertex Paint. With this tool you can paint on a mesh. Click on "Vertex Color Display - Shaded"...

*.gmt import 28 Apr 2010 | 06:45 pm

Many people asking if it's possible to import *.gmt into 3dsmax. It is possible and i will show you how: First you have to download the gmt import plugin by zoli http://rapidshare.com/files/38105800...

General Track Building Tutorial/Tipz 2 19 Apr 2010 | 10:04 pm

I've decided to show you in a video how to use boolean and extrude and what they do: With boolean you can cut an object into another object. So you can easily create 3d windows or whatever you want. ...

General Track Building Tutorial/Tipz 13 Apr 2010 | 12:13 am

I've received 2 emails from people who want to know some steps for beginners. That's why i start now with some video "tutorials". I hope it helps somebody if they see how it goes in 3ds Max. This tra...

Map channels for better roads 6 Apr 2010 | 04:07 am

In this tutorial you will learn how to work with map channel! You see something like that: on many tracks! You can see several materials for different road textures (in this pictures 3). The shaders...

Good Quality - Good Performance 29 Mar 2010 | 06:57 pm

Not a tutorial but some tips to get the best quality with best performance. 1. Shader Usually i never use bump mapping. Sometimes on buildings but thats very specific. In my opinion it looks very u...

Transparent trees are beautiful trees 25 Mar 2010 | 02:49 am

My first tutorial will show you how to create transparent trees in 3dsmax. The most trees in rFactor tracks looks like this: But we want good looking trees like the ones from Monsum or The Lonely Tra...

MTT welcomes you 23 Mar 2010 | 01:22 am

Welcome to my blog. The main reason for this blog is the bad quality of the most tracks in rFactor. I have 4 years experience of track development with gm2 Engine and worked for several Game Developer...

Related Keywords:

track import plugin, chroma transparent tree texture, gmotor texture, gmt import

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