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Why I can’t sell my pain. 23 Aug 2013 | 04:57 pm

Recently, I was being interviewed by Paul Dean, a good friend of mine. During the interview, he asked me about personal games and monetisation – whether commercialising a personal narrative in videoga...

Year one of failnaut: ten things I’ve learned. 1 Jul 2013 | 08:25 pm

So, I’ve been a games developer for just over a year now, and it’s been a hell of a ride. I’ve been thanked for my work by a childhood hero (mister Tom Fulp), seen people hug each other after playing ...

How to make a game for a male audience. 28 Jun 2013 | 09:19 pm

DON’T.

Ten reasons why you should make games. 27 Jun 2013 | 05:33 pm

When I was a child, the Net Yaroze came out. It was essentially a black PS1 that allowed you to create games for the console on your PC and transfer them over. I don’t think I’ve ever been so excited ...

Move. 26 May 2013 | 11:22 pm

Yo. So, shit’s been a tad quiet on the blog front, I know. I’ve just moved house, living south of the river, and it’s fucking weird. I’m settling in and probably getting to work on OCDemons this week ...

OCDemons – title track 1 May 2013 | 04:01 am

So, the name of the game is OCDemons, and I thought I’d show you the track I came up with tonight which I feel really fits what I want to do here. [soundcloud url="http://api.soundcloud.com/tracks/902...

Take the power back. 19 Apr 2013 | 03:20 pm

“Come on, guys, this is our time. Our last chance to see if there really is any rich stuff. We’ve got to.” – Mikey, The Goonies. It astonishes me to think of the opportunities we have, right now, as a...

OCD 11 Apr 2013 | 04:21 pm

I’m making a game about OCD. I think I first realised there was something wrong with me when I was a teenager. As kids, we’d play “the Mini game,” where if we saw a Mini, we’d race to be he first pers...

WHERE AM I? 5 Apr 2013 | 05:11 pm

If you’re reading this post, it’s likely because you’re wondering where the content is. These days, I’m at failnaut.com and @failnaut. Feel free to head over to either of those.

Escape Pod postmortem. 27 Mar 2013 | 04:35 pm

So, I launched Escape Pod just over twenty-four hours ago, and it’s finally out of the peer-review section of Newgrounds. I have no idea how well it’s going to do – it’s about as complicated as the he...

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