Danielprimed - danielprimed.com - Daniel Primed:: Hobbyist Game Analysis

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Want to join the conversation? 22 Aug 2013 | 12:28 pm

Hey guys. For the past few months, I’ve been part of a game design discussion group that have weekly meetings on Google Hangout and follow up, text-based discussion on social collaboration site, Rizzo...

Recommended Wario Land 4 Podcasts…for the meantime 5 Aug 2013 | 10:58 am

Coincidentally, I came across two Wario Land 4-related podcasts over the past week or so. The first one is the second episode of the new volume of Retronauts and the second one is a Radio Free Nintend...

E3 2013 Game Design Notes and Commentary 28 Jun 2013 | 10:28 am

I got back from my trip around China last Saturday and it feels like it’s taken ages to catch up on E3 news and videos. Here’s what caught my attention at this year’s show: New IPs For a long time I...

Going to Be Quiet Again for a While 4 Jun 2013 | 12:30 pm

Hey guys, I just wanted to give a heads-up to say that the blog probably won’t be receiving any updates for a while as I’ll be out travelling for the next few weeks. I’m hoping to write another E3 ar...

Thoughts on China 17 May 2013 | 09:59 am

A photo of me proofreading the final draft of my book, 2013 It’s been roughly 4 years that I’ve been living in China, and in another 2 months and I’ll be back home in Australia, ready to start the ne...

Wario Land 4 – Hall of Hieroglyphs Design Analysis [Video] 8 May 2013 | 10:20 am

Click here to view the embedded video. This morning I was playing around with doing a video commentary piece on Anna Anthrophy’s Mighty Jill Off. I’ve been meaning to write about this game’s level de...

On Games and Non-games, I Made a Game Too [Playtesters Needed] 5 May 2013 | 06:40 pm

Over the past week or so, I’ve been having a rather extensive conversation with indie games developer, Dan Cox. Dan has been refreshingly direct and open, so it’s been easy to quickly drill down into ...

The Beauty of Picross 26 Apr 2013 | 06:35 pm

I’ve only just started the 15×15 puzzles, but I thought that I’d jot down a few ideas about Picross DS. Although Picross can sometimes seem impenetrable, the player can never get stuck, it’s all a ma...

Microtransactions: Breaking Stuff 24 Apr 2013 | 03:20 pm

Breaking the News-Previews-Reviews Trinity Thanks to the likes of Polygon and the collective efforts of Simon Parkin (I’m generalising, obviously, but these are two key examples), games journalism...

Microtransactions: With a Vengence 18 Apr 2013 | 02:45 pm

About 4 years ago, I started a semi-regular series of articles called Microtransactions. In these posts, I’d compile comments that were too long for Twitter, but not long enough to warrant their own a...

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