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Hookshot Podcast #9: LAUGH 5 Mar 2013 | 05:30 pm

Could it be that the Hookshot Podcast has reached number 49 already? No, alas. I just fired up the CMS without my glasses on, and that hash sign confused me. What a lark! Or rather, what a laugh – an...

Hookshot Podcast #8: PREDICT 17 Jan 2013 | 03:33 pm

Goodness! Is it 2013 already? We can almost feel the vestiges of youth hardening as we glance at the calendar. But! This is no time to be glum and mortal. Video games are coming. Lots of video games....

Hookshot Podcast #7: REFLECT 31 Dec 2012 | 08:58 pm

It’s the end of 2012, the year of Hookshot Inc.’s birth and what better time to subject oneselves to the WarioWare imperative: REFLECT! In this the seventh episode, Will, Keith, Christian and Simon d...

Hookshot Inc. Podcast #6: PRESS 18 Dec 2012 | 05:01 pm

There are seven more sleeps till Christmas! Which means it’s nearly time for PRESENTS to be PRESSED into your hands. Which provides us with a tiresome and tenuous link to the subject of this week’s Ho...

Skrillex Quest drops glitch Zelda in your browser 5 Dec 2012 | 08:52 pm

American dubstep artist Skrillex has put his name and music to a webgame produced by New York indie developer Jason Oda. Skrillez Quest is available for free in your browser and mashes together the Ca...

Hookshot Podcast #5: DIE 3 Dec 2012 | 03:19 pm

This week the Hookshot Inc. team turns up to the studio in black clothes and with ashen faces to discuss that most morbid of subjects: death (in video games). But wait! Is death in games such a big d...

Clockwork Racers – multiscreen Micro Machines action 27 Nov 2012 | 04:36 pm

Oh man, I’ve been meaning to write about Clockwork racers ever since I saw it at the ExPlay Conference in Bath. It’s a really beautiful top-down racer, in the style of Codemasters classic Micro Machin...

Bringing LA closer to home with LA Game Space 27 Nov 2012 | 01:00 pm

Hookshot Inc. has a close affinity to Los Angeles. It was here that Simon danced the robot a few meters from Kanye West and his taser-wielding bodyguard. It was also here that Keith drunkenly lunged a...

Tentacles: Gaaaah. But also: Mmmmmm! 26 Nov 2012 | 01:36 pm

Have we talked about Tentacles yet? I hope not, because I’m about to talk about Tentacles, and I’d hate to be even more boring than usual. Tentacles is a lovely smartphone game, see, where you play a...

How indie devs should talk to the press – by the press! 22 Nov 2012 | 04:15 pm

Last week I did a talk at the Launch Conference in Birmingham about how developers should deal with the gaming press. In this exciting electronical age, one of the hardest things for a young studio to...

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