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Nimbus race! 11 Mar 2013 | 03:08 am

So, a while back we were very surprised to learn that the mighty fine people over at SpeedRunsLive had been racing nimbus a bit over the last couple months or so. One thing lead to another and now we’...

New website! Plus some news. 18 Feb 2012 | 01:06 am

So it’s finally up! Like two years overdue, but hey, better late than never. It was supposed to be launched together with SPACEMAZERACE, but things rarely turn out as planned around here. There’s stil...

SPACEMAZERACE 11 Feb 2012 | 05:33 am

A while back I was repping noumenon at a game jam at BTH, a local university. Memory is getting fuzzy but the time frame were 24 hours and the theme was a free interpretation of an image of space prin...

Aaaaa! for the Awesome keys up for grabs! 22 Dec 2011 | 03:26 am

In the spirit of Christmas we’ve traded a couple of steam unlock keys with Dejoban for their game Aaaaa! for the Awesome! First come first served! 35PZ9-P000K-FYVRB 9G72R-04AGL-JXWPH Y62RN-3YVKP-CE...

New Nimbus patch 15 Jul 2011 | 12:50 am

There’s a new Nimbus patch coming up in the near future, hopefully it will be rolled out today. The patch contains the following: Three new levels, located at the end of world 3 Greatly improved loa...

Managing builds with premake 17 Jun 2011 | 02:55 am

This article will be something completely for the technically minded individuals, and those who has been suffering from the sub par project & solution configuration of Visual Studio in particular. As...

Nimbus for PSN in the works, named Nimbus+! 1 Jun 2011 | 09:24 am

I’m happy to announce that we’re currently working with SCEE to bring Nimbus to Playstation Network! We’re still in the fairly early stages of reworking the code base & porting all the content over to...

50% off on steam! 29 Mar 2011 | 10:19 am

We’re running another 50% off on steam during the week, so in case you’ve been meaning to pick it up but missed the holiday sales now’s a good time! We talked about being more active on the blog but s...

Observations on starting an independent studio 25 Feb 2011 | 05:09 am

As we’ve made the jump to going independent a few years back I’ve made a few observations, both on the business landscape as well as what’s worked for us. As I know there’s quite a few out there nowad...

Patch notes & ghost site by sirphoenix 12 Feb 2011 | 01:18 am

The other day we went live with a new patch, it’s fairly small but here follows the patch notes: - Ghost files contain some more information ( level name & player name ), nothing which is viewable in...

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