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Handy Utilities for Making Games with Stage3D and Starling 1 Sep 2012 | 03:04 am

Here are a few links to some great utilities I use for making Starling Projects. Most are free. The ones that are not are really worth it. Explosion Generators: Positech games Explosion Generator (Win...

Rotate the Shortest Direction 28 Aug 2012 | 06:00 pm

Here is this so I will never have to search to find this code again: How to rotate an object to face some other object, and always rotate the shortest path between the two angles. With a gradual easin...

How to get the Facebook Profile Pictures Album With FQL and Flash 23 Aug 2012 | 11:25 pm

In the past when I wanted to get a users’s profile picture album, I asked for all the users albums, and then found the one who’s name was “Profile Pics”. Then I discovered that some users have over 50...

Changing the pitch of a looped sound at runtime with Actionscript. 16 May 2012 | 12:28 pm

I’m so excited to put a link to the game I am working on at work. Its a driving game for a summer sci-fi blockbuster. And that’s about all i can say about it right now. But in the process … Continue r...

Flare3d: Preloading Assets using URLLoader 2 May 2012 | 01:30 am

I ran into a problem while working with Flare3D on a game. I was making a racing game, and the player drives through five areas. The problem was that each area the user drives through was a very detai...

How to Detect Software Render Mode with Flare3D 18 Apr 2012 | 06:43 am

I’m working on a very exciting Flash 3D project for an upcoming movie, and the engine I chose to use is Flare3D. In the past I always used Away3D for my projects, but at the time I began this project ...

Adobe Introduces “Premium” API’s because they deserve to get paid for your work. 29 Mar 2012 | 04:57 am

Today adobe announced another big fuck you to flash developers by introducing “premium” apis. Apparently greed is first on the wishlist at adobe. So next year should we expect photoshop premium, in wh...

RIM Playbook Part 2: A Comparison of App Stores for Android 29 Feb 2012 | 04:53 am

Last week I posted about the how long it was taking RIM to approve my vendor status for their app store. Here is a follow up. I mentioned it was taking more than a little while to get approved as … Co...

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