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Kickstarter 1st Anniversary 24 Aug 2013 | 07:08 am

Happy Castle Story’s Kickstarter Anniversary! It’s been a full year since our Kickstarter campaign ended, so it’s time for us to do a nice recap of what’s happened in the past year. All the highs and...

Dev diary number fifty nine : Animations 17 Aug 2013 | 02:00 am

Hey everybody! This week, we have more news on survival, some updates on the animation system we mentioned awhile back, and a new team member to introduce. Let’s dig in! Survival The last time we s...

Dev diary number fifty eight : The refactored catapult 10 Aug 2013 | 02:37 am

Hey everyone! Catapult Remember the mygoditsobroken catapult we had last week? Well the refactoring went really well and I can show you the result of it. We have better control of the catapult and i...

Dev diary number fifty seven : Post-it and explosions! 3 Aug 2013 | 03:14 am

Hi everyone! Post-it invasion Over the past few blogs, you’ve all seen that we’re working on a whole lot of features that are going to be implemented in the next version of Castle Story. We’re not a...

Dev diary number fifty six : Testing survival and experimenting NGUI 27 Jul 2013 | 03:17 am

Hi everyone! We’ve got a few different things to cover this week! We’ve got news about survival mode, revamping some of the GUI elements and terrain details, and an interesting bug. And, even beyond ...

Dev diary number fifty five : Back in the studio & heatwaves 20 Jul 2013 | 02:24 am

Hi everyone We’re all back in the office now, and dealing with crazy weather. We’ve had the temperature climbing all the way up to 40c, which is about 104 in Fahrenheit. As I’m writing this, we’re ha...

Dev diary number fifty four : Swords and Voices 29 Jun 2013 | 01:33 am

Hello everyone! As you may recall from last week, we’re all taking a bit of a break next week. I, personally, will be gone for two weeks. So, obviously we won’t have a blog entry for the next two wee...

Dev diary number fifty three : Packaging and Multiplayer Syncing 22 Jun 2013 | 05:30 am

Hey everyone! There is a couple of things we need to cover so let’s dive directly into the subjects Linux on steam We released our first linux build through the Steam pipeline yesterday. But, as of...

Dev diary number fifty two : Corruptrons and Steam early access 15 Jun 2013 | 03:55 am

Hi everyone This week has been a little odd for us. More so than usual. We’ve had a lot of meetings, and a lot of crucial decisions to make. Multiplayer Last week, when we played a match on the fir...

Dev diary number fifty one : Multiplayer & Multiplanks 8 Jun 2013 | 02:11 am

Hi everyone! We’re going to have an easier time explaining what we’re working on this week, since we gave you all that sneak peek into what we’ve got planned last week. To remain faithful to what we ...

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