Most as3 tile engine related news are at:
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More as3 tile engine related news:
Javascript tile engine: NPC (inter)action that-guy.net 6 Apr 2011 | 01:55 am
In this second article on NPC's, we'll add two NPC events: one that enables the player to talk to the NPC, and another that makes NPC's walk around randomly.
Javascript tile engine: speed, tile size & floating tiles that-guy.net 16 Dec 2010 | 01:04 pm
Today we'll cover different tile sizes (no more fixed 16x16 pixels!), floating tiles and game speed. I'll also cover 'general' tiles, to make game development easier.
Javascript tile engine: animated tiles that-guy.net 8 Dec 2010 | 12:29 pm
In this article I'll show you how you can (relatively) easily implement animated tiles. At the end of this article the engine will be able to draw flowing water and animated flowers.
Javascript tile engine: NPC's part 1 that-guy.net 3 Dec 2010 | 12:11 pm
In this article I'll cover NPC (Non-Player Character) basics, as well as some changes in the engine's core functions. In the end we'll be able to load NPC's into the engine and draw them on the screen...
Javascript tile engine: data files that-guy.net 28 Nov 2010 | 06:30 am
In this article we'll implement data files. This means that we'll move the map data, tiles, models and scripts of any one map into a single file which we'll be able to load dynamically.
Javascript tile engine: models that-guy.net 20 Nov 2010 | 04:48 am
In this article we'll implement models (sprites). This'll put a seperation between the player mechanics and the sprite on the screen. This also makes it way easier to implement NPC's (which I'll cover...
Javascript tile engine: events that-guy.net 14 Oct 2010 | 12:22 am
Hi, and welcome to article 5! Today we'll discuss events; events are scripts that are executed at a certain moment, for example when the character activates a secret door. Scripts are a vital part in ...
Javascript tile engine: player animation & collision detection that-guy.net 12 Sep 2010 | 04:13 am
The fourth article in the tile-engine series! Today we'll discuss collision detection and player animation. We'll do the walking-animation first, because it requires quite some change in our core func...
Javascript tile engine: player and movement that-guy.net 28 Jun 2010 | 04:44 am
In this third tutorial, we'll cover the player's character and movement. At the end of this article the engine will have a player-controlled character walking across the map!
Javascript tile engine: map with images that-guy.net 22 Jun 2010 | 09:27 am
In this second part, I'll expand the code from the previous article to work with actual images instead of text. We'll also change some code, optimizing the engine.